![]() Not as hard as Castle in the Darkness, spikes don't kill you in one hit (they do a decent amount of damage though) and the platforming isn't hard. But I'm sure someone will come along to do a no-hit run and prove me wrong. And that some rooms it feels like you have no choice but to take a hit to get through it, there's this one area in particular that during my backtracking in Ruins of Ash (you will probably die a lot here, there is a long stretch without an elevator) I was always getting hit by a demon's fireball no matter what I did. The two big things I didn't like is you can't change characters on the fly for the first half of the game, which really adds to the The two big things I didn't like is you can't change characters on the fly for the first half of the game, which really adds to the backtracking and these games are already backtracking heavy. This is a superb Metroidvania with few equals and I strongly recommend it to anyone with even a passing interest in the genre. While Astalon: Tears of the Earth is in one hand a love letter to that era, it is also very much a modern game in its approach to game design and you most certainly do not need nostalgia or video game history knowledge to appreciate what it has to offer. I hope I haven't given the impression that this is a game strictly for retro enthusiasts with a fondness for the NES. There are many wonderful aspects that I could describe in detail here, but I don't want to take away from the experience of playing it blind, and I strongly recommend not looking up anything and just losing yourself in the game, it will reward this approach strongly. Not only does Astalon have such abilities in store, it hands them out at a masterfully careful pace, and I still found myself surprised and delighted by ones I found when most of the map had already been uncovered. ![]() I can count the games that achieve this on one hand. There are fewer feelings as incredible as unlocking an ability you've been hoping for since the beginning of a game, like finally getting a dash or a double jump, but an even greater feeling is getting unexpected ones that make you jubilant because of how they transform the way you have approached the game thus far. ![]() There are fewer feelings as incredible as unlocking an Many Metroidvanias falter in one of its most essential aspects, the ability upgrades. Many Metroidvanias falter in one of its most essential aspects, the ability upgrades. ![]()
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